#MYST LIKE PHYSICUS CODE#
Programmers need to know they physical science equations and apply them to the computer code in order to make the game realistic. SummaryĬomputer games apply the laws of physics in order that objects in the game behave as they should. Let me know, and I'll post the observations. If you have some favorite computer games, examine how well they they follow the physical laws.
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The equations are used in the programming language to determine how an object responds or behaves. If you are interested in programming and creating your own games, you will need to know the laws of physics and the equations involved. Your knowledge of physics can also tell why things behave the way they do. When you play computer games, you can be aware how well objects act as they are supposed to. ( See Sound Waves for more about the subject.) What can you do?
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But I guess it would be not as dramatic if they followed the rules of physics too strictly in that situation. Space movies also have explosions with sound in the vacuum of space. It is impossible to hear an explosion in outer space, because there is no air or other matter to carry the sound waves. One area where the rules of sound are often ignored is in games taking place in space. Sound characteristics like echoes and the Doppler effect (changing pitch as an object moves by you) are applications of laws of the physics of sound. ( See Visible Light for more about the subject.) Sound The exploration game "Myst" is a good example of using the physics of light to make things look realistic. How the light reflects off an object, as well as the shadows formed, determines how realistic things look in the game. There are certain rules that determine how a beam of light will reflect off an object or how it will bend or refract when going through something transparent. Computer game developers must adjust the amount of elasticity of objects, so they will look realistic when they bounce or collide. It will not bounce as high as the more elastic rubber ball. When you drop a metal ball on the sidewalk, Some things bounce better than others, depending on how elastic they are. ( See The Force of Gravity for more about the subject.) Elasticity If a game showed objects falling differently than what you normally see, it would not look realistic. Likewise, if a game character jumps in the air, that character must come back down to earth according to the rules of gravity. All objects fall at the same rate, unless they are affected by air resistance. GravityĪll falling objects respond to the force of gravity according to the laws of physics. Of course, there are some exceptions that are used for dramatic effects, but in general we expect to see things behave as they should. The equations are predictions of how an object should behave. Many equations used in physical science are statements of physics laws. Since we see objects behaving according to the physics laws in our everyday lives, any deviation from those rules would make the game or the animation not look real. Some of the areas of physics that require application and knowledge of the laws of physics are gravity, elasticity, light and sound.